Use one post on your blog to write an illustrated critical article on a category of game of your choice for the Games Magazine, Edge:
1. Select a genre of game and specific titles (3 minimum).
2. Play and observe the games (take notes, use screen capture/grabs, voiceover or embedded video where possible).
3. Describe structure/interaction/gameplay/themes.
4. Analyse genre characteristics (production technology, distribution method, generic codes and conventions).
5. Analyse narrative structures (closed, open, single strand, multi-strand, linear, non-linear, enigma, climax, equilibrium).
6. Analyse representation of characters (negative, positive, stereotyping, presence and absence of social groups).
7. Devise audience profile (consider rating).
8. Draw conclusions (positive/negative effects).
Apply the information gained from carrying out Tasks 1-3 to help you unpack the genre.
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We will be looking into the dark as we find out why horror
makes us tense on are seats. For this chilling fear genre we will look into
Resident Evil, Silent Hill: Downpour and Zombiu to help explain why we think
they are horrors.
In horror game we
don't expect the unexpected and can help what are dark places in horror game
the darkness can be very effective as it can hide are most feared creatures.
Being in the dark means you can see anything but it doesn't make it that that
anything can’t see you there has been darkness in a lot of horror game even if
it was a shadow moving across a room or maybe a pitch black room where you can
hear noises from all around. In the games I have chosen they use a good use of
darkness, In Zombiu there is a point in the game where you fall though the
floor and everything you relay on disappears. the Wiiu game pad is your
everything in this game your equipment, health, torch life, map and radar they
all completely go into a fuzzy screen leaving you with an blinking torch, a melee
weapon or a gun with bullets if lucky in a dark room with terrifying screams
coming from the other room. When I got to this bit all I did was hid in the
corner and hope that my game pad screen would come back. I did because of the
unknowing of what was out there and the darkness helped with that. In Silent
Hill: Downpour darkness isn't really a problem unless you go inside or go to
hell world there is a flash light that you can use in the game the only scary
thing when being in the dark is the camera angles for example the monster can
be behind you and it would be hard to move the camera and so you won’t know
where the monster is hitting you because of the angle of the camera making the
play unwary of what is attacking them. In Resident evil they use a great
lighting effects there isn't really much of dark areas but in resident evil 6
they use it in the first part of Leon's story to make the player unknown of the
situation they are in which is a party in a collage where the president is the
main guest but he turn into a zombie. In the main party hall the player is
given a flash light and they make their way thought the hall and thunder would
show showing how big and what is in the room which is a scary moment because
you don't know if there is lots of zombie on the other side of the hall but
soon it lead into an elevator where you escaping with two survivors and the
lights go out then then you turn on your flash light one of them is eating the
other and jumps at the player making the player go on a button bashing time and
after you have eliminated the zombie you head in a car park filled with them
with only a gun, flash light and your partner.
Each of these horror
games are set in the modern time each is set in different locations. Resident
evil has passed from location to location but where is all started in a city
called raccoon city but in the woods there is a mansion that the protagonists
take shelter from zombie dogs. Here the player is faced with an empty hall
which is alone creepy. Soon after you meet a zombie and kill it you find that
your friends have gone exploring without you and now the player is alone in
this huge and scary mansion. The mansion itself is has a cemetery that would
keep the player on their toes as the atmosphere is misty and dark, the player
would think the last place they would be is in a gave yard as they know the
dead is coming back to life making the player feel on edge as there trying to
move across the grave yard. The mansion is also filled with traps, giant
spiders, underground labs, failed experiments and sharks. Silent Hill: Downpour
is set in Silent Hill a creepy little town in the woods filled with fog and
showing ash. As the player continues thought silent hill they will see original
town places like stores and schools but later into the game the player will be
placed in a world that resembles the stores and schools into metal cages and
metal walls. This makes the player feel unsecure because they were once in a
location they would remember and now they can’t seem to find their way thought
the new path that has been made from them. Zombiu is set in London and London
is just scary.
The characters in Resident evil are just normal specially
trained people and have no stereotypical characters there is one British guy in
the team but he does nothing like drink tea. the female role in the game is
also fully clothed but further into the games, resident evil has given the
player the option to customise the characters clothing into some less clothed
characters In Silent Hill: Downpour all the characters are all American and
just act normal. All the characters are all remember able even if you only see
them only once in the game because seeing a friendly face in the game is a rare
thing in the game making the player feel relief when the meet this character
they have travelled or passed. In Zombiu there is a large scale of
stereotypical characters everyone on the game talk posh or cockney but seeing
that this is a game set in London it makes the player not really feel they are
in the game unless there from London as the responses the characters make are
very British indeed. Apart from that you get connected with the character also
as the player collects ammo and supplies they have come a very long way with
the character as but brings a tear to the eye of the player when they see the
character get eaten by zombies because that would be the last time they see the
character outthought the whole game and start a new journey to like the zombie
of the last character and collect the supplies.
Out of these 3 horror games I would
recommend an audience of 18 and above as there is lots of killing and jump
scars but I can also see someone from a lower age wanting to play this as
feeling the horror that something could jump out and get you is a lively
adventure for a player and could have fun doing this.
http://www.cheatmasters.com/blog/wp-content/uploads/2012/09/resident-evil-remake.jpg
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